NEO Troll Arena
CHOOSE YOUR TROLL
10 + 40Your own avatar comes with Premium.
Classic
TOP PLAYERS
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Connecting to the leaderboard …
Local prototype · each player's best score.
One record per browser. Bots are not included.
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PREMIUM 40 new faces
All 40 faces, your own avatar and no ads. Click a face for a bigger preview.
Looks and no ads. The same rules for every player.
Planned payment via Google Pay. Purchases are not available yet.
The preview does not change your selected player. This face comes with Premium for 3 USD a month.
Frame yourself.
Drag the image and choose the crop. In the arena it is shown in a circle.
Drag the image or use the sliders.
Another chance.
Respawning in a maze in 2.5 s.
You return to the arena right after the ad.
Six paths into one fight.
Move. Aim.
Grab your loot.
WASD / ↑↓←→Move around the arena; keys take priority over the mouse.
MOUSE + CLICKMove the pointer to move and aim. You stop when the pointer is on your player. Hold the left button to shoot. The V key turns mouse movement on or off.
M / ESCMap overview / close windows.
Every player starts with 100 points. A death drops 10 pieces, each worth a tenth of that player's points. Collect them by moving close; nearby pieces drift gently toward your bodies. They disappear after 115 seconds; one shot destroys one piece.
Six black rabbit holes move around the arena every few minutes. If your head falls in, you land somewhere else and all your other bodies burst into points anyone can collect. A body that slips into a hole bursts on its own, so you keep one body fewer.
Points set your maximum health: 200 points means up to 200 HP. A hit takes 20 of your current health; for every 1,000 health lost to hits, one body disappears and your total points drop by 1,000. You fire every 0.4 seconds. A collected piece adds its value to both points and health. Up to and including 1,200 points there is no decay over time. Above that, the excess halves every 120 seconds if you collect nothing. Decay lowers points and health by the same amount and does not count toward explosions. After a death you return with 100 points and 100 HP. Base size, speed and weapon are the same for everyone; temporary powers add to them as described below.
Every 500 total points add a body. At 3,000 points you have 7 bodies and at 4,000 you have 9; the number grows with your points without a fixed limit. All bodies share the same total points and health; a hit on any body takes 20 from that shared health. Each body has its own barrel. After 50 hits of 20 damage, one extra body explodes and drops 10 cubes worth 100 each. The 1,000-point deduction can remove one more body, without extra loot. When the shared health reaches zero, the whole group disappears and leaves ten pieces from the remaining score. Points decaying below a threshold remove an extra body without loot. All bullets are red. In practice mode, the TEST button or the T key opens the split test.
Six neutral rabbits wander around the arena. Every 10 seconds each one stops and drops 5–8 small round brown pellets, one after another. The pellets roll a little from behind its tail and slowly settle into an uneven pile. Above each pile is one number: the total value of the pellets still on the ground. It goes down when a pellet is collected or destroyed. Each drop is worth at most 120 points in total. You collect pellets like loot: they raise your total points and health. White and grey rabbits stand still for two seconds and wiggle their tails before a drop. After the drop they keep walking. Each brown pellet stays for at most 180 seconds after it appears; then it disappears. Collecting and bullets can remove it sooner. When pellets disappear, the pile's total value goes down too. Rabbits are shown on the map.
TURBO · +35% · 30 s
SHIELD · 20 s
RAPID FIRE · 2× · 30 sEach rabbit drops one random power after a random 7–10 completed piles. Each rabbit counts on its own, and their rhythms are spaced apart. Turbo raises your speed by 35% for 30 seconds. Shield makes you invulnerable for 20 seconds, even while shooting; during that time point and health decay pause. Rapid fire halves the time between shots for 30 seconds. A collected power applies to all your bodies. You can hold one power at a time; while it lasts, other power items stay on the ground for other players. Powers add no points or health, and bullets cannot destroy them. They stay on the ground for at most 180 seconds.
On touch screens: the left circle moves, the right one aims and shoots. The game keeps running while you read this.
More bodies.
One shared score.
Pick starting points for the test. This sets your total points and refills your shared health. All bodies belong to you and shoot toward your aim.
A new body appears at 500 / 1,000 / 1,500 / 2,000 / 2,500 / 3,000 … points. After 1,000 damage from hits: one body explodes, total score −1,000, loot 10 × 100. Losing points can remove one more body without extra loot. Decay over time creates no loot. If a maze runs out of room, move somewhere else.
This is a test setting of the local prototype. The number of players on the leaderboard stays the same; bodies have no separate points or health.
The arena is waiting.
Check that the local server is still running.